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\title{The delusions of net neutrality}



\titlerunning{Delusions of net neutrality}

\author{Andrew Odlyzko}
                                                                                                                          
\authorrunning{Andrew Odlyzko}
                                                                                                                          
\institute{School of Mathematics, University of Minnesota\\
% 499 Walter Library, 117 Pleasant St. SE\\
Minneapolis, MN 55455, USA\\
\email{odlyzko@umn.edu}\\
\texttt{http://www.dtc.umn.edu/$\sim$odlyzko}\\
\texttt{Revised version, August 31, 2008}}
                                                                                                                          

\maketitle

\begin{abstract}

Service providers argue that if net neutrality is not
enforced, they will have sufficient incentives to build special
high-quality channels that will take the Internet to the next
level of its evolution.  But what if they do get their wish, net
neutrality is consigned to the dustbin, and they do build their
new services, but nobody uses them?  If the networks that are
built are the ones that are publicly discussed, that is a
likely prospect.

~~~What service providers publicly promise to do, if they are
given complete control of their networks, is to build special
facilities for streaming movies.  But there are two fatal defects
to that promise.  One is that movies are unlikely to offer
all that much revenue.  The other is that delivering movies
in real-time streaming mode is the wrong solution, expensive
and unnecessary.

~~~If service providers are to derive significant revenues and
profits by exploiting freedom from net neutrality limitations,
they will need to engage in much more intrusive control of
traffic than just provision of special channels for 
streaming movies.

\end{abstract}



\section{Introduction}

What if you build it and they don't come?  That is what happened
with the landline and underwater cables of the telecom bubble of
a decade ago, and many other seemingly promising technologies.
And that is almost bound to happen if net neutrality is blocked,
and service providers do what they have been promising, namely
build special facilities into their networks for streaming movies.
The huge investments that supposedly can only be justified 
if non-neutral network management policies are allowed, 
are going to be wasted.

The public stance of the service providers, a stance that appears to
be accepted as valid by the press, research community, and decision
makers in government and industry, is based on two delusions.
Both delusions are neatly captured in a single sentence by 
Jim Cicconi, one of AT\&T's senior executives, made at the TelecomNext
conference in March 2006 \cite{Wilson}.  He said that net neutrality ``is about
streaming movies.''  The first delusion here is that movies are the most
important material to be transmitted over the Internet, and will
determine the future of data networking.  But video, and more generally
content (defined as material prepared by professionals for wide
distribution, such as movies, music, newscasts, and so on), is not king, and
has never been king.  While content has frequently dominated in
terms of volume of traffic, connectivity has almost universally
been valued much more highly and brought much higher revenues.
Movies cannot be counted on to bring in anywhere near as much
in revenues as voice services do today.
This is discussed in a bit more detail in Section 2, but briefly,
since this topic has been covered in detail elsewhere.

Even if we allow video the dominant role in shaping the
future of the Internet, we have to cope with the second delusion
captured in Cicconi's quote, namely that movies should
be streamed.  This is an extremely widely shared assumption,
even among networking researchers, as is discussed in Section 4.
However, there is an argument that except for a
very small fraction of traffic (primarily phone calls and videoconferencing),
multimedia should be delivered as faster-than-real-time 
progressive downloads (transfer of segments of files, each
segment sent faster-than-real-time, with potential pauses
between segments).  That is what is used by many
P2P services, as well as YouTube.  This approach leads to far
simpler and less expensive networks than real-time streaming.
And there is a noticeable minority of the technical community that
regards this approach as the only sensible one.  A truly
astonishing phenomenon is that this group and 
the far larger streaming advocacy group do not seem to talk to
each other, or even be aware that the other alternative is
to be taken seriously.  This is discussed in Section 3.

Section 4 outlines why the faster-than-real-time transmissions
of video (or music) are the best solution, and require a far
less expensive network that requires neither any fancy new technologies,
nor any fancy new network management policies.  Section 5 sketches
out a particular view of the history and present state of data networks, 
which suggests
a scenario of future evolution that supports the vision of
faster-than-real-time multimedia transfers in preference to
the streaming mode of the evolution of data networks

The general conclusion is that the story presented by service
providers, that they need to block net neutrality in order to be
able to afford to construct special features in their networks
for streaming movies, is simply not credible.  If lack of
net neutrality requirements is to be exploited, it will have
to be done through other, much more intrusive means.  This
is discussed in the conclusions section.





\section{Content versus connectivity}

The dogma of streaming video is a very damaging one, but it is certainly
not the only damaging false myth in telecom.  There are many
others \cite{Odlyzko2004b}.  It is
not even the most damaging.  That position surely belongs to the ``content
is king'' dogma.  That dogma stretches back for centuries, and has been
consistently wrong for centuries, as is obvious to anyone who cares to
look at the evidence, as is shown in \cite{Odlyzko2000,Odlyzko2001a},
or the more recent report \cite{AllemanR}.  Given all the
details in those papers, I won't devote much space to it, except to
recapitulate some of the main points.  

Although content has traditionally (almost invariably) been accorded
special care by policy makers, people have always been willing to
pay far more for connectivity.  That video already dominates in terms
of the volume of traffic on the Internet is not a counterargument.
Almost two centuries ago, newspapers (the main ``content'' of the day)
also dominated the traffic carried by postal services, accounting
for about 95\% of the weight.  But at the same time, newspapers
provided only about 15\% of the postal revenues (p.~38 of \cite{John1}).
What people really cared about, and were willing to pay top dollar
for, was connectivity, in the form of first class mail 
for business and social purposes.
Content (newspapers in that case) is what the federal government
decided should be
subsidized for public policy reasons with the profits from first
class mail.

For all the hoopla about Hollywood, all the movie theater ticket sales
and all the DVD sales in the U.S. for a full year do not come amount
to even one month of the revenues of the telecom industry.  
And those telecom revenues are still over 70\% based on voice,
definitely a connectivity service.
In wireless, there is very rapid growth in data service revenues,
but most of those revenues are from texting, another connectivity
service (and one that the industry did not design, but
stumbled into).  

Yet the ''content is king'' dogma appears
to be impossible to shake.  It deludes academics as well as
government and industry leaders.  For example, almost all the
scholarly papers on net neutrality (see \cite{Odlyzko2008} for
some references) model the Internet as a content delivery
mechanism.  And the new head of Time Warner, is planning to
spin off its cable operations in ``an effort to focus more sharply on 'content creation' (or what
nonsuits still like to call movies and television shows)'' \cite{Arango}.
Yet in the current Time Warner conglomerate, ``cable networks have
much higher margins'' than the 'content creation' pieces  \cite{Arango}.
So the move represents, in Samuel Johnson's words, ``a triumph of hope
over experience.''  Now in the context that Johnson
made his quip, hope does triumph over experience with a reasonably high
frequency.  In the content versus connectivity area, though, the
chances of success are far slimmer.  And let us note that cable
industry margins, even though higher than those of movie making,
are not all that high.
%But one has to be realistic.  
As one recent Wall Street report put
it, ``video is inherently a {\em much} lower margin product than is
voice or data to begin with'' (p. 24 of \cite{MoffettPR}).  (Among other things,
cable operators spend about 40\% of their revenues acquiring 
the content they sell, p. 25 of \cite{MoffettPR}, an obvious point
that somehow is missing from most of the discussions of the wonders
of a content distribution business.  In the voice telephony and Internet
access business, no content is needed, users fill the pipes themselves.)
Occasionally the collision with reality is painful enough that
people wake up.  For example,
in a presentation by Takeshi Natsuno, ``one of the principal
architects behind DoCoMo’s wildly successful 1999 launch of i-mode''
(which is commonly regarded as a pioneering and successful content
service, although texting was key to its success),
``one message became abundantly clear: content is not king'' \cite{Warner}.
But that message is awfully slow to spread, and we can be confident,
based on all the historical precedents, that content will continue
to get disproportionate attention.  And we can also be confident that
content will not be a gold mine, and will not bring in enough money
to pay for super-expensive new networks.
 
Now there is a serious argument that new high capacity networks are
not all that expensive.  See \cite{Odlyzko2008}, for example, or note
that the cable industry did manage to build their networks on the basis
of movie distribution, and that arguments have been made that
the costs of upgrading those networks
to higher speeds are not all that high.  But the industry argues
otherwise, that the costs are astronomical, and since this paper
examines only the plausibility
of their claims about video,
% the validity of their arguments, 
it accepts the (almost
certainly false) premise that costs are very high.










\section{Two video transmission approaches and their advocates}

The next section will explain why faster-than-real-time progressive downloads
of music or video are far preferable to real-time streaming.
But first let us consider the strange situation in which
this issue is not discussed publicly, and the advocates of each of the two types
of video transmission mostly seem unaware there is a real alternative
to their preferred solution, and that
there is a serious decision that has to be made for each video service.

That faster-than-real-time downloads have compelling advantages
is not a new observation.  It has been made many time before, and 
apparently independently by many people.
(Two decade-old papers on this are \cite{Odlyzko1999,Odlyzko2000a}.  
But already a decade earlier Gilder and Negroponte had been
advocating transmission of music and video as files, initially
as slower-than-real-time downloads when speeds were low, and
then faster-than-real-time when technology improved.)
But the issue does not
seem to have hit public attention.  A few years ago, I heard a distinguished
computer scientist say that he saw no point in transmitting video faster
than real-time.  This prompted me to start a series of informal polls at
my networking presentations.  I have been asking listeners to raise their
hands if they saw any point at all in faster-than-real-time transmission
of multimedia.  I always explain very carefully that I mean this in a
very broad sense, not whether this leads to viable business models, or
anything specific, but just whether the audience sees any point, from
the standpoint of someone, whether it be a residential user, or service
provider, or content delivery agent, in using this technique.  
The highest positive response rate
I have observed was at a networking seminar at the
Royal Institute of Technology in Stockholm, in September 2007.  It
was about 30\%.  Twice, at networking seminars at CMU and Stanford,
the rate was about 20\%.  Usually it is far lower, almost always
under 10\%.  And sometimes it is close to zero.  
I had two similar audiences, on two separate
continents, of about 100 people in each case, consisting
of (mostly non-technical) mid-level telecom managers as well as
government research agency staff and others connected with
communications, where among the approximately
200 attendees in all, just one hand went up, and that one very tentatively.

In discussions with individuals, advocates of streaming seem generally
to be unaware that there is any alternative.  On the other hand,
advocates of faster-than-real-time file transfers are aware of streaming,
but generally regard it
as a bizarre aberration.  How this mutual misunderstanding could have
persisted for years without a public debate is a real mystery.
It is especially strange because of the very wide use of
faster-than-real-time transmission.

Devotees of streaming are also almost uniformly astounded and disbelieving
when told that most of the multimedia traffic on the Internet consists of
faster-than-real-time file transfers.  But that
has been the case at least since Napster appeared.  In those days,
music MP3 files were typically 128 Kbps and perhaps occasionally 192 Kbps, but
were usually moved around at megabit speeds.  And today, when video
on the Internet is still often under 0.5 Mbps, and seldom more than
2 Mbps, transmission speeds are usually higher than that.
Moreover, many services, such as YouTube, which appear to do
streaming, are in fact using progressive downloads with
faster-than-real-time transfers.  There does appear to be growth
in traffic that is truly real-time streaming,
but it still forms a small fraction of the total.
So faster-than-real-time transmission is used widely, but
people who use it are mostly not aware of what is happening.



\section{Dreaming of streaming}

The press is full of claims that video will require a complete
transformation of the Internet.  As just one example, 
a 2005 news report \cite{Boslet} said that ``Mr. Chambers [CEO of Cisco] predicts the demands 
of video will transform the Internet over the next decade,''
and quoted Chambers directly
as saying that ``[m]aking [video] work is really, really, really difficult.''

But making video work on the Internet is not difficult at all, 
as many services (such as YouTube, for example) have
demonstrated.  One just has to do it properly.
The story \cite{Boslet} does not make it clear why Chambers thought that
video is difficult, but it is basically certain that this was due to
the assumption that video over the Internet has to be delivered the
way it is over the air or over cable TV, namely in real-time streaming
mode.  And indeed, if one is to use that approach, ``making video
work is really, really, really difficult.''  One has to assure that
packet loss rates, latency, and jitter are all low, and that is hard
in a ``best-effort'' network based on statistical multiplexing.
Consider the 2006 story \cite{Sullivan} about the AT\&T U-verse IPTV service,
in which Microsoft was supplying most of the software:
\begin{quote}
Word has it the U-verse network loses roughly two packets of data per minute.
...  For the viewing public that can mean little annoyances like screen pixelation 
and jitter -- or, at worst, full screen freezes.

...

One source close to the situation says Microsoft has already built in a 15 to 30 second 
delay to live video streams to allow some time for dealing with packet loss. 
AT\&T, the source says, is uneasy about the scaleability of the setup.

Microsoft TV Edition product manager Jim Baldwin says his company's middleware platform 
adds roughly a quarter of a second delay for packet error correction and another second 
of delay for instant channel changing, but that's it. 
\end{quote}
So here is a system that was developed and deployed at tremendous cost in order to provide
live streaming, and yet it has to introduce large delays, delays that eliminate the
``live'' from ''live streaming.''  And yet acceptance of far smaller delays
would make far simpler solutions possible.

It is not just corporate CEO's interested in selling fancy expensive
new gear that assume video over the Internet has to be delivered in
real-time streaming mode.  Networking researchers also widely share
this view.  Let us just consider Simon Lam's  acceptance speech for the 2004
annual ACM SIGCOMM Award for lifetime technical achievement in data communications \cite{Lam}.
He called for a redesign of the Internet, but unlike Chambers, was 
explicit in his reasoning and recommendations.  In particular (slides 9 and 14
of \cite{Lam}) his concern was that voice and video traffic would dominate
on the Internet.  
% (Slide 14 shows the degree TV traffic could dwarf the general traffic on the Internet in 2004.)  
Since (in his vision) such traffic would use UDP,
which ``does not perform congestion control,'' and is ``preferred by voice
and video applications,'' the Internet would be subject to congestion
collapse.  So Lam recommended use of a flow-oriented service (slides 16 and 28).
The basic assumption underlying Lam's argument, though, was that in the
absence of a redesign of the Internet, video would use UDP, instead of
TCP, which acts cooperatively in the presence of congestion.  And indeed
UDP is the preferred method for delivering real-time streaming.  But
the question that Lam did not ask is whether it makes sense to deliver
video in that mode.  

There are certainly services, such as voice calls and video conferencing,
where human interaction is involved, and there real-time streaming, or a close
approximation to it, is required.  People are very sensitive to degradation
in quality, and there are careful studies, going back decades, of how
much latency, for example, they are willing to tolerate.  However,
voice calls, although they still provide 
the bulk of the revenue for telecom service providers, are now only
a small and rapidly shrinking, though still noticeable, fraction of the traffic.
On the other hand, video conferencing is growing rapidly, but is small, and
there is no evidence it will ever be very large.  (Video telephony falls in
the same category as video conferencing, and there we have several decades
of market experience, as well as more careful human usability studies,
which show that the attractiveness of this service is limited, so we should 
not expect it to generate a huge amount of traffic,)

The vast bulk of video that is consumed by people today, and is likely to
be consumed in the future, does not require real-time transmission.
Most of it is movies and video clips that are pre-recorded, and thus
can easily tolerate a certain amount of buffering.
Even many apparently real-time transmissions are actually delayed.
(For example, in the U.S., after the Janet Jackson episode, networks
have been delaying broadcasts of events by several seconds, in order
to be able to intervene and block objectionable images from being
seen.)  

Every time even a small delay can be
tolerated, progressive faster-than-real-time transfers are the
preferred solution.
Consider a situation in which a standard-resolution
movie, of about 2 Mbps (standard for today's TV) is to be transmitted,
but that the viewer has a 10 Mbps link to the source (very low
speed in places like Korea or Japan, although still high for the U.S.
as of mid-2008).  If a 1-second delay can be tolerated, during that
second, 5 seconds' worth of the signal can be sent to a local buffer.
Even if there is some congestion on the link, one can usually count
on being able to transmit at least 3 seconds' worth during that
one second.  And if one has 3 seconds' worth of signal in a buffer,
one can play the movie for 3 seconds with perfect fidelity, even
if there is a complete network outage.

But in practice, there is no need for even a 1-second delay.
As is done in YouTube and other services, one can start playing
the movie right away, from the buffer, as that buffer gets
filled.  After one second, if 3 seconds' worth of signal has
been received, 1 second of it will have been displayed, but
there will be enough to play the next 2 seconds of the movie.
And by the end of those 2 seconds, almost surely at least
an additional 6 seconds' worth of signal will have been received.
And so on.  In cases where the signal is live, but delayed,
say by 1 second, the computation is slightly different, but
the buffering and faster-than-real-time transmission allow
for easy compensation for any packet losses or jitter.
One can build theoretical models and do simulations, as 
is done in \cite{WangKST}, for example, to see what kind
of performance one obtains even with current TCP versions,
without any changes to the Internet.  The bottom line is that
if one has a transmission link with capacity 
higher than the live signal rate, and one can tolerate
some buffering, then using the standard TCP that handles
congestion well works to provide high quality.  There is
no need for any fancy new technologies.  And almost universally
(unlike the old broadcast and phone networks, where the signal
speed was exactly matched to the channel bandwidth,
and which have led astray even experts, as is discussed
in the next section), we do have higher network speeds (or will
have them soon) than
the signal, and today we have plentiful local storage.

Why did that particular Swedish audience (which, like
those at CMU and Stanford, consisted largely of graduate students
and faculty), show the relatively high recognition of the advantages of faster-than-real-time
file transfers?
Many of them had been working on projects in wireless
communication, in sensor and ad-hoc networks.  Hence they were
forced to face the problem of intermittent connectivity, as
nodes move out of range, or face interference.  The obvious solution
in such situations is to transmit at maximal feasible rates while there is
a connection.
And once they adopted this natural solution for their situation, it
was obvious to them that it was also the best solution for wireline
communications even when there is constant connectivity.
And that seems to be the common pattern, that when technical people
are faced with the task of delivering video economically, they usually
reinvent faster-than-real-time progressive downloads.

Lots of reasons have been tossed around for real-time
streaming.  But none of them are persuasive.  For example:
\begin{itemize}
\item
Interrupted transmissions: Evidence shows that most videos
are not watched in their entirety.  So why download a complete
video if only a quarter of it will be enjoyed by the customer?
But of course there is no need to dowload the entire video,
one can set limits on how much material will be stored at
any time in the buffer.  Faster-than-real-time progressive download
often alrady do precisely that.
\item
Security: Streaming does not leave the video on the customer's
equipment.  This apparently makes content providers feel safer,
as leaving movies in buffers appears to invite attackers to
crack their protection schemes.  But the degree of protection 
depends only on the security of the cryptographic algorithms
and protocols.  Attackers sophisticated enough to break those
would have no problem intercepting a signal that is being
streamed.  And certainly the contents of the buffer can be
encrypted.
\item
...
\item
And last, but not least, a reason that is usually not explicitly mentioned,
but likely provides a large part of the motivation for 
% the stress on
real-time streaming:  This technique requires complicated and expensive
gear from system providers, and justifies high prices and a high
degree of control over traffic by service providers.  That may
be the most persuasive reason for streaming, but of course it
only makes sense for those interested in high costs, not for network users.
\end{itemize}

On the other side, faster-than-real-time file transfers offer
advantages beyond simpler and less expensive networks, advantages
for both users and service providers.  They lead to new services
and stimulate demand for higher speed links.  Suppose that you
have just 5 minutes before you have to rush out of the house to catch a train
or a taxi to the airport, and you plan to watch a movie on your
laptop or other portable device during the trip.  If it is a
standard resolution 2 Mbps movie, and you have a 5 Mbps connection,
there is no way you can download it during those 5 minutes.  And of
course there is no way to download it in 5 minutes if your
service provider only lets you do real-time streaming of movies.
But if you have a 50 Mbps connection, and the content provider
allows it, you can get the movie to your portable device in those
5 minutes.  And if you are really impatient, and want to download
that movie in under a minute, you may be induced to pay for
a 500 Mbps connection.  This will be discussed in more detail
in the next section.  For the time being, though, the basic
conclusion to be drawn from the discussion is that 
faster-than-real-time file transfers are a far more sensible
way to move movies and video clips than real-time streaming.
In particular (as is done by so many services) this mode of
transmission can present the appearance of streaming, and thus
does not require users to make any conscious decisions to
adopt some technique they have not heard of.  

Of course there is, and will continue to be, some
truly real-time traffic, such as voice telephony.  But that
type of traffic should not be expected to occupy too much of
the capacity of future networks (see \cite{Odlyzko1999,Odlyzko2000a},
for example), and there are various ways to accommodate it
inexpensively without building special networks.  The two
key elements are the relatively slow rate of growth in resolutions
of display devices, and the far faster rate of growth in
transmission capacity.

The final point to make is that in packet networks, there is
no such things as real-time streaming.  Buffering is inherent,
and to a large extent so is faster-than-real-time transmission.
To create a packet, you need to assemble enough data to fill
it, which implies that there is a buffer that gets filled
before the packet gets sent.  And transmission of a packet
in the core of the network is always at the so called
``line rate,'' which today is usually on the order of 10 Gbps,
far faster than any music or video, since a packet fills the
entire link for a brief burst.  And finally, given the speed
of light limitation (to be precise, the limitation on speed
of either electrons, say over copper, or photons in fiber,
about two-thirds the speed of light in a vacuum), there is
always some delay between sending and receving.  Hence
allowing a bit more time for buffering, and using faster-than-real-time
speeds at the endpoints are just natural extensions of what
happens in the network any way.


\section{Data networks and human impatience}

Why do we have the widespread dogma of real-time streaming video?  It appears to
be inherited from the two old networks that have dominated imagination and
discussion among the public as well as experts.  One was the broadcast 
network, the other was the voice phone network.  The traditional voice network 
does have a real-time requirement, as people do not tolerate substantial
latency.  For broadcast (radio or video) this requirement did not exist
(except for things such as call-in shows), but lack of storage meant
that local buffering was not an option.  
And so both these networks grew to provide real-time streaming 
using technology that basically was engineered for constant bandwidth streams.
And that mental image appears to have influenced packet data network
designers.  

But that is not how packet data networks developed.  That should have
been obvious from early on, from an examination of utilization rates.
But amazingly enough, those rates were not tracked, and
for a long time there reigned the myth that
data networks were chronically congested.  As recently as 1998,
the Chairman of the IETF (Internet Engineering Tast Force) who was also
a top Cisco router expert expressed the belief that data
networks were heavily utilized \cite{Odlyzko2003c}.  Yet a modest
effort sufficed to show that in fact corporate wide area networks
were run at utilization rates approaching those of local area
networks, and even Internet backbones were run far below the
utilization rates of the voice network \cite{Odlyzko1999a,Odlyzko2003c}.
And further evidence has been accumulating ever since, so that
it is now recognized that data networks are lightly loaded.
(Residential broadband connections are igenerally run at under 2\% utilization
in the U.S., and a tenth of that in Japan.  Backbones appear to
be up to about 25\% utilization, as slower growth has lessened
the impact of the factors \cite{Odlyzko2003c} that led to the
lower rates observed a decade ago.)
But the implications
of this observation are still not absorbed.  These ``low utilization
rates show that what matters to users is the peak bandwidth, the ability
to carry out transactions quickly, and not the ability to send many
bits,'' \cite{Odlyzko1999}.  To put it bluntly,

\begin{center}
{\bf The purpose of data networks is to satisfy human impatience.}
\end{center}

That should not be surprising.  The computer industry understands
this.  PCs are bought for their peak performance, which is used
relatively rarely.  And Google understands this, as it designs its
systems to deliver search results in a fraction of a second.
Human time is a very limited resource.  In a nice phrase of
George Gilder's, ``You waste that which is plentiful.''  And
today, computing, storage, and transmission (other than where
it is controlled by telecom service providers) are plentiful.
Human time is not.

Once one accepts that data networks exist to satisfy human impatience,
many phonemena are easy to explain.  For example, the communications industry has
been laboring to construct scenarios for why residential users
might ever want 100 Mbps connections.  By adding up several HDTV
channels and some other services, they came up with semi-plausible
scenarios as to how such a demand might arise a decade in the
future.  Yet today, with practically no high-definition videos
around, 100 Mbps links are sold in large numbers in places
like Japan and Korea.  And why not?  With 100 Mbps, one can transmit
a movie 10 times faster than with a 10 Mbps link.  Now the utility
of doing so is not unlimited, and it is probably best to think of
the value of a link as proportional to the logarithm of the 
speed of the link, so a 10 bps link (such as the electric telegraph)
might be worth 1, a 1 Mbps link might be worth 6, and a 10 Mbps
link would come in at 7.  But there is a value to higher speed,
and there is no limit to what might not be demanded at some point
in the future.  This opens up new vistas for service providers.
They do not have to worry about the next speed upgrade being
the last one.  And they can now segment the market by the speed
of the connection (something they have been moving into, but
slowly and reluctantly).

As another, even more concrete example,
note that in home wireless networks, the industry there
(not the usual telecommunications supplier industry, it should
be noted) has successfully
persuaded people to move from first-generation 11 Mbps 802.11b
WiFi systems to 150+ Mbps ones (even though admittedly those 
are maximal speeds only, the only guarantee being that they
will not be exceeded).  There is no streaming traffic inside
the home that requires anywhere near that speed.  What the new
systems enable is low transaction latency, to satisfy human
impatience.  What we are seeing evolve on home networks
is what we have seen in corporate ones before, namely a
variety of transmissions, often machine-to-machine, but all
ultimately driven by human impatience.  Some of those
transmissions contain content, 
% (in the sense of professionally
% prepared material meant for wide distribution), 
but hardly
any of that content is, or needs to be, streamed.  But the speeds are
growing, even though they are far above what is needed for
streaming today's movies.

The natural scenario outlined above, of link speeds growing
with advances in technology (assisted by proper marketing) leads
to a continuation and even an extension of what we have seen
for a long time, namely light utilization.  In this environment,
the faster-than-real-time progressive downloads are the natural
solution for video delivery.  Real-time streaming is a damaging
dead-end.














\section{Conclusions}

Service providers may very well believe their story about the need 
to avoid net neutrality in order to build networks that can stream
movies.  The two myths, that movies are a gold mine, and that they
should be delivered in streaming mode, are very widely held.
But at the same time, it seems clear that service providers are
aware this is not even the most promising avenue to explore
in search for new revenues and profits.  They have been devoting
a lot of attention to
the potential of DPI (deep packet inspection).  
Now DPI is not needed if you believe that you cannot have a 
successful video service without special channels for streaming
delivery.  If you
do believe that, then you just build a network in which you
control access to those special features that enable quality streaming.
On the other hand, you do need DPI in either of two situations:
\begin{itemize}
\item
You want to prevent faster-than-real-time progressive downloads that
provide low-cost alternative to your expensive service.
\item
You want to control low-bandwidth lucrative services that do not
need the special video streaming features.
\end{itemize}

Communications service providers do have a problem.  But it is
not that of a flood of video.  Instead, it is that of the
erosion of their main revenue and profit source, namely voice.
Voice is migrating to wireless.  Second lines, and to an
increasing extent, even primary landlines, are being abandoned.
And voice is (with today's technologies) a low-bandwidth service,
that takes just a tiny fraction of the capacity that modern
broadband links provide.




\begin{table}[tb]
\begin{center}
Table 1.  Value of bits: Price per megabyte of various services. \\
~ \\
\begin{tabular}{ll}
service  &  revenue \\
         & per MB \\   \hline
wireless texting & \$1000.00 \\
wireless voice & ~~~~~~1.00  \\
wireline voice & ~~~~~~0.10 \\
residential Internet & ~~~~~~0.01  \\
backbone Internet & ~~~~~~0.0001
\end{tabular}
\end{center}
\end{table}



Table 1 (taken from \cite{Odlyzko2008}) shows some rough
approximations to the revenues the industry derives from
various services.  A full understanding of the industry
also requires looking at revenues and profits, but this
one table already shows it is the low bandwidth services
that are most lucrative.  And although it is not in the
table (since it is not offered by current telecom service
providers), the basic Google search is also a very low
bandwidth service.  

In trying to face a future in
which the very profitable voice of today is just an
inexpensive service riding on top of a broadband link,
it is very tempting to try to control current and
future low bandwidth services.  And to control those,
you do need ''walled gardens'' and DPI.  And to succeed
in this strategy, you need
to stop net neutrality.  
So far the actions of
service providers are consistent with such a course
of action.  Should they succeed, they could gain
new sources of revenues and profits, not just those
that Google commands today, but additional ones
that come from more intensive exploitation of customer
data (see \cite{Odlyzko2008}, for example).  

Whether service providers should be allowed to pursue
this strategy is another question.  The aim of this
paper was just to examine their claim that they need
to defeat net neutrality to be able to
build special networks for streaming
video.  And that claim is simply not credible, whether
those service providers believe it themselves or not.








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\end{thebibliography}




\end{document}




