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\begin{document}
\begin{center}
{\Large\bf {Content is not king}}
\bigskip \\
Andrew Odlyzko \\
AT\&T Labs - Research \smallskip \\
amo@research.att.com \\
http://www.research.att.com/$\sim$amo \smallskip \\
Revised version, January 3, 2001 \\

\vspace*{2\baselineskip}

{\bf Abstract} \\
\end{center}

\setlength{\baselineskip}{1.5\baselineskip}

The Internet is widely regarded as primarily a content
delivery system.  Yet historically, connectivity has
mattered much more than content.  Even on the Internet,
content is not as important as is often claimed, since
it is email that is still the true ``killer app.''

The primacy of connectivity over content explains 
phenomena that have baffled wireless industry observers, such
as the enthusiastic embrace of SMS (Short Message System)
and the tepid reception of WAP (Wireless Application Protocol).
Combined with statistics showing low cell phone usage, 
this also suggests that the 3G systems that are
about to be introduced will
serve primarily to stimulate more voice usage, not to
provide Internet access.  

For the wired Internet, the secondary role of content
will likely mean that the dangers of balkanization
are smaller than is often feared.  Further, symmetrical
links to the house are likely to be in greater demand than is
usually realized.  The huge sums being invested by carriers
in content are misdirected.


\section{Introduction}
The Internet is widely predicted to produce ``digital convergence,''
in which computing, telecommunications, and broadcasting
all merge into a single stream of discrete bits
carried on the same ubiquitous network.
The popular images of convergence are heavily
tinged with the flavor of Hollywood.  ``Content is king''
is the universal buzzword, where content is usually taken
to mean professionally prepared material such as books,
movies, sports events, or music.
The 
race is supposedly
to determine which organization or alliance will dominate
in providing content to users, ideally in advanced
multimedia formats.
A recent article concludes that ``[the Internet]
has become a mass medium used mostly by relatively passive consumers, 
and as such major content providers will dominate it'' [MargolisR].
The book [Winston] also presents the Internet as the next step
in the evolution of mass media.  Many industry leaders appear to
base their strategies on this thesis.
For example, at Global Crossing, its recent CEO, Leo Hindery,
was attempting 
\begin{quote}
to turn this global Internet-based network into a mature
content distributor. ...
``I don't want to be anyone's dumb pipes,'' says Hindery. 
``If all you do is racks and servers,
that's dumb. What we're doing is melding the network and the content.''

\hspace*{+3in}[Krause] 
\end{quote}
This preoccupation with content is not peculiar to North America.
Norio Ohga, once CEO and recently chairman of Sony, says
that ``[w]ithout content, the network is nothing'' [Schlender].
Juan Villalonga, until recently the chairman
of the dominant Spanish communications carrier Telef\'onica,
based his strategy on
the belief
that ``[t]he key ... is content.  Without it, ... phone companies
risk becoming simple commodity pipelines'' [Baker].  

Unfortunately for these companies, content is not
the key.  Content certainly has all the glamor.
What content does not have is money.  
This might seem absurd.  After all, the media trumpet
the hundred million dollar opening weekends of blockbuster
movies, and leading actors
such as Julia Roberts or Jim Carrey earn \$20 million (plus
a share of the gross) per film.  That is true, and it is definitely possible
to become rich and famous in Hollywood.
Yet the revenues and profits from movies pale next to those for providing
the much denigrated ``pipes.''
The annual movie theater ticket sales
in the U.S. are well under \$10 billion.  The telephone industry
collects that much money every two weeks!  Those ``commodity
pipelines'' attract much more spending than the glamorous ``content.''

In the following sections I develop the argument that connectivity
is more important than content.  The evidence is based on
current and historical spending figures.  I also show
that the current preoccupation by decision makers is not
new, as similar attitudes have been common in the past.   
I then make projections for the future role of content and connectivity,
and discuss implications for the architecture of the
Internet, including wireless technologies.



\section{Spending on content and connectivity}
As is mentioned in the Introduction, movie theater revenues are tiny compared
to spending on communications.  Of course, movie tickets are
only a small part of the movie industry revenues, and an even
smaller part of the entire content industry.
This section therefore presents a more
comprehensive comparison.  The final conclusion
is still the same, namely that spending on connectivity is much more
important for communication services than spending
on content can ever be.

A reasonable objection to the comparison made below is that 
investments are driven by profits, not revenues.
That is true.  However, one cannot have profits without
revenues.  Further, profits of the telephone industry have dwarfed
those of Hollywood.  Even if we look at profitability in terms
of return on investment, it is not clear that movies have
been notably more profitable than communications, especially
if one adjusts for risks.  Those who invested in Disney in
the early 1980s (but not recently) have done very well, but Sony took a bath
in its takeover of Columbia Pictures.  Some creative talent
has done very well.  An outstanding example
is Steven Spielberg, who became a billionaire,
while minimizing his risks through careful structuring of his deals.
On the other hand, for most actors and writers, the financial
rewards are much slimmer and spottier, as Hollywood is very
much a ``winner-take-all'' market.
In communications
the risks may also be rising, as the Iridium debacle
demonstrates, but so are potential returns.  At this
moment Wall Street gets attracted primarily to the prospects
for rapid growth, figuring that profits will show up some
time in the future.  While the actual returns that Wall Street
seems to be expecting are almost surely ludicrously overoptimistic, the
general principle appears valid.  The histories of the
telegraph and the telephone show the same pattern.  Usually
many companies jumped in with unrealistic hopes, most failed,
but the industry as a whole prospered.
Therefore this paper
concentrates on revenues and growth rates of
various sectors of the high-tech economy, 
and what they say about the current
and potential role of content.

Table 1 presents statistics that show the relative
sizes of several sectors of the U.S. economy.  The data
was drawn primarily from [USDOC], and the year 1997 was
the most recent for which all the relevant time series
were available.  The detailed description of how the figures
were obtained is given in the the paper [Odlyzko3].
There is considerable overlap in different categories
in Table 1.  For example, the \$187.5 billion of
advertising industry revenues
pays for almost all television broadcasting,
and that provides much of the funding for the movie industry.
Further, consumer expenditures on phone services are already contained
completely in the general telephone industry figure.
Some of the categories, such as sporting goods and airlines, are
included just for illustration.

What is striking is how highly valued communications is.
If we combine the revenues of the phone industry with those
of the postal service, we obtain a figure larger than military
spending, and almost three times higher than the revenues of
the airline industry.  Just the spending on phone services is higher than
all advertising outlays.  So say good-bye to all those
plans for financing the Internet through advertising!  Yes,
advertising can help fund some services, but it will not
provide the generous revenue streams that are needed to support
a communications infrastructure as large as
the phone system.  To obtain the funding that
many dot-coms seem to be planning on, it will be
necessary to get contributions from more than
advertising.  Ecommerce can help, but even that probably will not
be enough, and it will be necessary to persuade people to
pay for a large chunk of their communications.  The question
is, what are people willing to pay for?

Table 1 shows that some advertising-supported business
models might indeed be feasible.  For example, sales of
recorded music come to about \$15 billion per year.  If
one eliminates the overhead costs of the 
physical distribution system for CDs (including
music stores), one could probably provide the
artists with as much money as they make now, and the 
music labels with as much revenue for their central
selection and promotional activities (and their profit) as they make now
for under half of the \$15 billion.  That would be about
half of the advertising revenues that the radio industry
collects for broadcasting music.
Getting that much extra funding from advertising might
be possible for an Internet music service that allowed
listeners much greater selectivity and thereby led to
more listening (as Napster appears to be doing on college
campuses).
However, such a move appears feasible only because recorded music
is a relatively small market.  We could not hope to obtain enough 
advertising funding to pay for anything as large as the phone system.

Although Table 1 makes a powerful case by itself, it is
worth reiterating the basic theme, which is that the vaunted
``content'' is not where the action is.  The postal system
alone collects almost as much money as the entire
movie industry, even though the latter benefits from
large foreign sales.  For all the publicity it attracts,
entertainment is simply not all that large, because  people are
not willing to pay very much for it.
The dream of the early 1990s of financing the
``Information Superhighway'' through ``500 channels
to the home on the cable TV network'' was an obvious fantasy.

Content is not only a small part of the economy, it is
often paid for indirectly.  Well over two thirds of
newspaper revenues, and almost all of broadcast TV and
radio revenues come from advertising.  Thus content
is being given away in order to attract people to goods
and services they are willing to pay for.
Although spending for
content (whether by consumers or advertisers) has been rising, 
it has been doing so at a sedate pace, and
is unlikely to explode.

One could object that Table 1 proves just the opposite
of what is claimed above.  After all, this table shows
that even if no single content segment collects anywhere
near as much money as the phone system, in aggregate
huge sums of money are being spent on content.
In particular, household spending on content is over 50\%
higher than on phone services.  
There is some issue of what one means by
content, a question we will return to later.
If we take a generous
interpretation, we can come up with total content
industry revenues comparable to the \$256 billion that
the telephone industry collected in 1997.  (This
would include household spending as well as
business information services and
advertising revenues of broadcast industries.)
However, comparing just the total revenues of those
two industries is misleading.
In the case of the telephone industry, the \$256 billion does
include some service revenues 




\begin{table}[htb]
\begin{center}
Table 1.  Selected sectors of U.S. economy.

$$
\begin{array}{lr@{}lr@{}lr@{}l}
\multicolumn{1}{c}{\mbox{industry}} &
\multicolumn{2}{c}{\mbox{1994 revenues}} &
\multicolumn{2}{c}{\mbox{1997 revenues}} &
\multicolumn{2}{c}{\mbox{annual growth}} \\
~ & \multicolumn{2}{c}{\mbox{(billions)}} &
\multicolumn{2}{c}{\mbox{(billions)}} &
\multicolumn{2}{c}{\mbox{rate}} \\
 \\
\mbox{telephone} & $~~\quad$\$199&.3 & $~~\quad$\$256&.1 & $~~~~\quad$8&.7\% \\
\mbox{\hspace*{+.25in}long distance} & 81&.0 & 98&.5 & 6&.7 \\
\mbox{\hspace*{+.25in}wireless} & 16&.8 & 33&.5&25&.9 \\
 \\
\mbox{U.S. Postal Service} & 49&.6 & 58&.3 & 5&.5 \\
~ \\
\mbox{advertising} & 151&.7 & 187&.5 & 7&.3 \\
 \\
\mbox{motion pictures} & 53&.5 & 63&.0 & 5&.6 \\
\mbox{\hspace*{+.25in}movie theaters} &  6&.2 & 7&.6 & 7&.0 \\
\mbox{\hspace*{+.25in}video tape rentals} & 7&.0 & 7&.2 & 0&.9 \\
 \\
\mbox{broadcast industries} \\
\mbox{\hspace*{+.25in}television broadcasting} & 31&.1 & 36&.9 & 5&.9 \\
\mbox{\hspace*{+.25in}radio broadcasting} & 10&.5 & 13&.5 & 8&.7 \\
\mbox{\hspace*{+.25in}newspapers} & 47&.2 & 55&.3 & 5&.4 \\
\mbox{\hspace*{+.25in}magazines} & 17&.4 & 19&.9 & 4&.6 \\
\\ 
\\
\mbox{consumer spending on ``content''} & 113&.9 & 133&.5 & 5&.4 \\
\mbox{\hspace*{+.25in}subscription video} & 29&.2 & 41&.5 & 12&.4 \\
\mbox{\hspace*{+.25in}home video (rental and purchase)} & 17&.8 & 20&.4 & 4&.6 \\
\mbox{\hspace*{+.25in}home video games} & 3&.1 & 4&.4 & 12&.4 \\
\mbox{\hspace*{+.25in}newspapers} & 12&.8 & 13&.6 & 2&.0 \\
\mbox{\hspace*{+.25in}consumer magazines} & 9&.5 & 10&.1 & 2&.1 \\
\mbox{\hspace*{+.25in}consumer books} & 20&.2 & 20&.9 & 1&.1 \\
\mbox{\hspace*{+.25in}recorded music} & 14&.7 & 14&.9 & 0&.5 \\
\\
\mbox{consumer spending on phone service} & 70&.5 & 85&.4 & 6&.6 \\
\\
\mbox{sporting goods sales} & 53&.5 & 64&.1 & 6&.2 \\
\\
\mbox{airlines} & 88&.3 & 109&.5 & 7&.4 \\
\\
\mbox{national defense} & 281&.6 & 270&.5 & -1&.1 \\
\\
\\
\end{array}
$$
\end{center}
\end{table}









\clearpage

as well as yellow pages
advertising, but the overwhelming majority of that money
is for simple transport of voice and data.  The content industry as a whole,
though, 
has to use its revenues to pay for content as well
as the delivery of the content.
The creative souls who command \$20 million
per movie know their value, and do manage to appropriate the lion's
share of the profits from such enterprises, while keeping their
risks lower than those of the investors.
Similarly, the professionals who compile the Lexis database,
or assemble and monitor Reuters' financial data
feeds, have to be paid, just like movie actors and
musicians.  Even if their average pay is lower, there are more
of them, and their payroll, as well as all the equipment
and overhead needed to support their work, are not inexpensive.
Hence only some of the revenues of the content industry
contribute to the communications infrastructure.  Since this
work is concerned with the future of the Internet, it is the
present and potential funding for the network that matters.

That only a fraction of the revenues of the content industry
go for delivery is an important point that has analogs
in the context of ecommerce.
Ecommerce is already big,
and is exploding.  However, what does that mean for the
network?  A dollar of ecommerce transactions does not mean
a dollar devoted to the network.
When that sterling example of ecommerce,
Amazon.com, sold \$1.6 billion of goods (primarily books) in 1999,
it is likely that
only a few million dollars of the \$2.3 billion of its costs
went for Internet
connectivity.  Considerably more, but (judging from its financial
reports) still only around
\$150 million, went for the servers, software development,
and other information technology
products and services that are needed to stay competitive
in this rapidly changing field.
If the Amazon figure of \$1.6 billion is
to represent the ecommerce opportunity for the Internet, then t-commerce
(``t'' standing for ``telephone'', and covering all deals
that use the phone in any way) amounts to tens of trillions
of dollars.  (Yes, more than the GDP, since the wonderful
accounting of the ecommerce world surely would let us count the same value
several times, as it passes through multiple transactions that
all use the telephone at some stage.)
The contribution of ecommerce to communications is growing,
but it has to be kept in perspective.

Communications
is far from being the largest segment of the economy.
It is smaller than cars, housing, food, and especially medicine.
It is also about two thirds the size of the primary and secondary
education sectors, and comparable to the higher
education enterprise.
The main point, though, is that communications is huge, and represents
the collective decisions of millions of people about what
they want.  It is also growing relative to the rest of the
economy in a process that goes back centuries.
As a fraction of the U.S. economy,
it has grown more than 15-fold over the last 150 years.
The key point of this section is
that most of this spending is on connectivity, the
standard point-to-point communications, and
not for broadcast media that distribute ``content.''

There is at least one prominent technology that initially
moved from connectivity towards content, namely radio.
It started out as a point-to-point
communication system, the ``wireless telegraph.''
After about two decades of experimentation, it
became primarily a broadcast medium.  (For the history
of this transformation, see [Douglas, Smulyan].)
However, the role of radio in the economy as a content delivery
technology is tiny compared to that of the telephone,
as Table 1 shows.  Further, in the last few decades, with the development
of cellular services, radio transmission has started to move back to
its roots as a point-to-point communications service.
The revenues from wireless telephony
already far exceed those from radio broadcasting,
as Table 1 shows (\$33.5 billion versus \$13.5 billion
in 1997, with the disparity much greater today).

The predominance of point-to-point communications spending is not
new.  That has been the historical pattern for ages.
For example, in the early 19th century,
almost all the revenues of the U.S. postal system
came from letters.  Yet about as
many newspapers as letters were being delivered.  




\section{History of preoccupation with content}
The preoccupation of decision makers with content and broadcast
communication is also not new.
In the early 19th century, the explicit policy of the U.S.
government was to promote wide dissemination of newspapers.
They were regarded as the
main tool for keeping citizenry informed and engaged
in building a unified nation.  Hence newspaper distribution was
subsidized from profits on letters, as is discussed 
at greater length in Section 12 of [Odlyzko3].
The extent of the subsidy may be gauged by the fact
that ``[i]n 1832, newspapers generated no more than 15 percent
of total postal revenues, while making up as much as 95
percent of the weight'' (p.~38 of [John]).

The policy of the U.S. government to promote newspaper
``content'' at the expense of person-to-person communication
through letters may or may not have been correct.
It would be a hard task (and one well beyond the scope
of this work) to decide this question.  However, there
are reasonable arguments that the preoccupation with
newspapers harmed the social and commercial development of
the country by stifling circulation
of the informal, non-content information that people cared about.
In the 1840s, responding
to public pressure, Congress did reduce letter rates, which
resulted in increased usage, and changed patterns of
usage, as is described at greater length in Section 12 of [Odlyzko3].
In those days,
the government understood clearly that what people were
willing to pay for was letters, and that newspapers were
being subsidized.  The Post Office would have thrived on
letters alone, but would have gone bankrupt instantly
had it been forced to survive on newspaper deliveries.
Thus content was king in the minds
of policy makers, but it was definitely not king in
terms of what people were willing to pay for.  That
is similar to the current situation.
However, this differential in willingness to pay
does not seem to be understood as well today as it was then.

Preoccupation with content has historically been common.
For example, it was often thought (even by Alexander Graham
Bell) that one of the principal uses of the telephone
would be in broadcasting [deSolaP1, deSolaP2].  Several substantial
experiments in delivering content over the phone were
attempted, including the Telefon Hirmond\'o in Budapest that lasted
from 1893 past the end of World War I,
and the Telephone Herald in Newark, New Jersey,
which folded soon after its start in 1911 [deSolaP1].  In the end, though,
the phone emerged as the prototypical example of
point-to-point communication.  The standard history books
do not explain convincingly why this occurred.  However,
there is plenty of evidence for anyone interested enough
to investigate this issue.  For example, according to [Denison],
the annual subscription for Telefon Hirmond\'o was 18 forints
(about \$7.50 in U.S. currency of that time), while regular
phone service cost 150 forints per year.  With customers
willing to pay over 8 times as much for connectivity as
for content, is it any wonder that the Telefon Hirmond\'o
did not flourish?




\section{Content and the brave new world of the Internet}
A skeptical reader might say that all this historical stuff
is amusing but irrelevant.
We live in the 21st century, and our high-tech
present as well as our future are on the Web, where
content is universally regarded as king.  
Studies of the Internet regularly
find that Web traffic makes up 60 to 80\% of the bytes
that are transmitted.  
Certainly most of
the commercial development effort on the Internet and almost
all the attention are devoted to content.
Thus even if content was not king in the early 19th or
late 20th centuries, it might be king in the 21st.

There are three counterarguments to the above objection, all
of which support the ``content is {\em not} king'' thesis.
All argue that the dazzling success of the Web has created
a misleading picture of what the Internet is, or is likely to
evolve towards.
One argument, to be discussed in more detail later, is that 
the future of the Internet is not with the Web, but with
programs like Napster or (even more, because of its decentralized
nature) Gnutella, which allow for informal sharing of data.

The second argument is that content is not king of the Web.
Most of the traffic on the Internet is corporate (especially
if we include internal intranet traffic that is not visible
on the public backbones).  It is likely that in early 2000, under
a third of the volume went to residential users
[CoffmanO1, CoffmanO2].  Intranet traffic appears to be
much less heavily biased towards the Web than that of
private individuals.  Furthermore, even the traffic that
appears to be Web-based frequently 
represents a variety of database transactions
that are not properly speaking ``content.''  Because 
browsers are a user-friendly tool that is ubiquitous,
a multitude of services have been squeezed into a
Web framework.  They help perpetuate the image of 
the Internet as primarily a content-delivery mechanism.
(Note that the Web was invented to allow scientists
to communicate with each other and access data, not
for content delivery.)

The third and final argument is that even if content were king on the
Web now, the Web is {\em not} king of the Internet.
This may again seem absurd, especially in view of the
statistics quoted above, that most of the Internet traffic
is Web transfers.  However, consider again the U.S. postal
system of 1832.
Content certainly dominated in terms of volume of data.
Newspapers sent by mail
weighed about 20 times as much as letters.  Further, the
density of printed matter is higher than of handwriting, and
a typical copy of a newspaper was likely read many more times than
a typical letter.
Hence newspaper ``content'' was probably delivering
at least a hundred times as much information as letters.
But volume is not the same as value.  Letters were
bringing in 85\% of the money needed to run the postal system in 1832.
On the Internet in 2000, it is email that is king, even if its
volume is small.

Today, Web traffic dominates the Internet in volume, 
with about 20 times as many bytes as email.
(Netnews traffic volume is of about the same order
of magnitude as email.  The fractions of total traffic
created by these two services vary from link to link and
from day to day.)
Even a decade ago, before the Web, email typically accounted
for under 10\% of Internet volume.  Yet email has been
and continues to be the real ``killer app'' of the Internet.
The ARPANET (the progenitor of the Internet)
was built primarily to connect computers.  
Yet email quickly emerged as the application that mattered
the most to users, even in the early days of the network.  This was
much to the surprise of the system's 
designers [LickliderV]. 
\begin{quote}

The popularity of email was not foreseen by the
ARPANET's planners. Roberts had not included electronic mail in the original
blueprint for the network. In fact, in 1967 he had called the ability to
send messages between users ``not an important motivation for a network of
scientific computers'' $\ldots$ Why then was the popularity of email such
a surprise? One answer is that it represented a radical shift in the
ARPANET's identity and purpose. The rationale for building the network had
focused on providing access to computers rather than to people. \\

\hspace*{+3in}[Abbate]
\end{quote}
More recent surveys (e.g. [KatzA, Pew]) show that email
is still the most valuable service.  Ask people whether
they would rather give up email or the phone, and the
responses will typically be split.  However, when a similar
choice is offered between the Web and email, there
is no contest.  This is true for both individuals and
large organizations.  Intranets are all the rage, but it
is email that makes enterprises run.

The perception that content dominates the Internet 
is fueled by studies such as [AdamicH], which show
the winner-take-all phenomenon, with
a few sites dominating Web transactions among residential users.
However, one should not read too much into
such results.
In the early 19th century postal system, studies of usage
of information
would undoubtedly have reached conclusions
similar to those of [AdamicH].  Most data from distant
locations that people
consumed came from
newspapers.  Further, circulation figures of individual
newspapers probably followed the standard Zipf-type
distribution, with the most popular papers
attracting a disproportionately high fraction of readers.
Yet that does not say much about the value derived
from the postal system, which was elsewhere, in letters.

To reemphasize the importance of point-to-point communication
in the online environment, consider the disappointing reception
that WebTV has had.  It seems that inexpensive Web browsing
is not such a great attraction by itself.  Also consider
the innumerable failures in teletext experiments (cf. [Ettema, Greenberg,
Klopfenstein, Noll]),
as well as the initially promising start but disappointing
end of the French Minitel.
Their inadequate or even
totally missing facilities for
point-to-point communication appear to have been
fatal errors.
Next, consider the fates of CompuServe and Prodigy.
Set up primarily for database access and online shopping,
respectively, both were forced to emphasize communications
and are now basically standard ISPs.
Finally, the currently most successful of the public online 
services, AOL, started out as a game network.  The
figure in Table 1 showing small video game spending explains
why that approach was doomed to failure.  (The game market
is growing, and in any case is larger than the figure in
Table 1, which covers just the home part of it.
It can certainly contribute to profits of large networks,
or support some specialized service providers.
However, it simply cannot fund anything as large
as AOL.)  AOL survived and
prospered because it was nimble.  After several 
changes in strategy, it partially opened itself up 
to the Internet.  While it has content of its own,
and access to the Internet, the majority of
the time its subscribers spend online is devoted to email
and chat.

What this argument suggests is that the Web (and browsers
in particular, which made the Web user-friendly) may have
created a misleading impression.  By focusing attention
on centralized delivery of content, the Web may have 
prevented a proper appreciation of the importance
of the often chaotic and generally unplannable point-to-point communications.
The Web and the browsers may have played two main roles.
One was to force online
service providers to accept an open interoperable
standard that made the entire Internet accessible
for communications for everyone.  The other was
to introduce a user-friendly graphical interface for
email, chat, and netnews, which made such
communications easier.  However, the Web is 
not as important to the Internet as is commonly thought.


\section{Wireless communications}
As an example of the relative value of content and simple pipes,
note that the revenues of the entire cable TV industry in 1997
were only slightly higher than for the cell phone
carriers.  Furthermore, as Table 2 shows, cable TV has been growing
far more slowly than the wireless industry.
Yet cell phones currently provide primarily simple,
low bandwidth pipes.  By early
2000, even the gross revenues of radio telephony exceeded those
of the cable TV industry.  Further, 
a large chunk (estimated at a quarter to a third)
of cable revenues was devoted to paying
for content, so in terms of basic network revenues, the cellular
industry had pulled ahead even before 1997.
The comparison is even more favorable to low bandwidth wireless
pipes when we go outside the U.S.
In other industrialized countries, cell phones are often
much more widely used, while cable TV penetration is almost
always far lower than in the U.S.  Thus on a worldwide
scale, the comparison is skewed even more heavily against
content.  
The cable TV industry does have excellent prospects for faster
growth.  However, that growth will surely come more
from improved communication
capabilities, and less from content.


\begin{table}[htb]
\begin{center}
Table 2.  Revenues of U.S. cable TV and cell phone industries. \\
~ \\
\begin{tabular}{crr}
year & \multicolumn{1}{c}{cable TV} & \multicolumn{1}{c}{cellular} \\
~ & \multicolumn{1}{c}{(millions)} & \multicolumn{1}{c}{(millions)} \\
~ \\
1987 & \$11,563~~ & \$942~~~~\\
1992 & 21,079~~ & 6,688~~~~\\
1997 & 30,784~~ & 25,575~~~~\\
\end{tabular}
\end{center}
\end{table}

Although the wireless industry has done very well selling
low bandwidth pipes for connectivity, it appears determined
to repeat the mistakes of the previous communications
technologies in the near future.  
In particular, this industry appears preoccupied
with content.  The new third generation (3G) systems that
will be introduced around the world in the next few years
will provide considerably higher bandwidth than current ones.
This bandwidth is universally touted as a way to provide
Internet access, and in particular to sell content to
users.  Yet the Wireless Application Protocol (WAP), designed
to deliver content to wireless devices, has been a disappointment
so far, surprising the industry.  On the other hand, the Short
Message System (SMS), providing low bandwidth digital messaging between users,
has surprised observers by its success.  For example, in
the U.K., between the second quarter of calendar year 1999
and the second quarter of 2000, the number of SMS messages
grew from 159 million to 1.42 billion [Oftel].  Yet in view
of history, there should have been no surpise here at all.
SMS provides connectivity, WAP provides content.  Therefore
it is completely consistent with all of human history, and
should have been completely predictable, for SMS to
be more popular than WAP.

What should the cellular operators do?  They should be
striving to increase voice calls on their systems.
Although this is not widely known, cell phones are
used very infrequently.  For example, 
in the U.K., average usage of a cell phone dropped
from 4.8 minutes per subscriber per day in
the second quarter of 1999 to 4.2 minutes a year later [Oftel].
(To be more precise, the drop was from 3.5 minutes of
outgoing calls and 1.3 minutes of incoming calls to
3.2 and 1.0 minutes, respectively.  Similar drops, and
similar average usage figures, apply also to many other
countries, including Denmark, Finland, and New Zealand.)  At the same time,
the average usage of a wired phone in the U.K. increased
from 15.7 minutes of outgoing calls per day in 1999 to
17.3 minutes a year later.  Although up to a third of the
wired minutes are for Internet access, this does show
that wired phone usage is far higher than that of cell
phones.  The reason for the drop in average daily usage
is that new subscribers are being recruited largely
through the pre-paid plans, which tend to limit usage.

The low usage of cell phones refutes the frequently
heard claims that wireless telephones are beginning to
displace wired ones.  Given the higher growth rates
in wireless minutes than in wired ones, such a displacement
will likely occur, but it is still far in the future.
At this moment, wired phone usage is growing.
In the U.K., for example, looking at the data in [Oftel],
we see that between the second calendar quarters
of 1999 and 2000, fixed line calling grew by 7.03 billion minutes,
from 47.22 billion to 54.25 billion, while cell phone calling
grew from 5.0 billion minutes to 8.39 billion minutes.  Thus the
growth in wired phone usage 
over that year was larger than the total volume of cell
calls at the beginning of that period.  A closer analysis
of the statistics in [Oftel] suggests that
this growth was due entirely to increased Internet usage,
and that voice usage did drop slightly, presumably because it was
diverted to cell phones.  Still, total wired usage grew
vigorously.  Even if we consider just voice calls, 
each wired phone in Britain is used for about 22 minutes
per day for voice calls.  One does not replace that
with a cell phone that is used 4 minutes per day!
On the other hand, it suggests that there is much more
that can be done to stimulate voice usage.  That this
is feasible is shown at least partially through the
experience of the U.S.  Historically, in all countries
average cell phones usage has been decreasing steadily,
as the influence of the early heavy users has been diluted.
However, recently usage in the U.S. has increased.
According to a press release from the U.S. cell industry
association [CTIA], between the last quarter of 1998 and
the last quarter of 1999, subscribers have increased
their local calling from an average of 130 minutes per month
in the last quarter of 1998 to 180 minutes per month
in the last quarter of 1999.  
(Wired phones are used for about an hour each day in the U.S.)
% (This measure combines incoming and outgoing calls.)  
This increase was almost surely
caused by the spread of block pricing plans, starting with
the introduction of the AT\&T Digital One-Rate\tm plan in 1998.
In these plans users purchase a fixed number of minutes to be used
in a month.  Such plans have the effect of stimulating usage
[Odlyzko3].  Their success in the U.S. demonstrates that
creative pricing can be used to increase voice usage.
(For those complaining of ``cell-phone rage,'' this must
be a frightening prospect!)  In addition to generally
lower prices, as well as block pricing
plans, or flat rate plans, the industry could stimulate
more voice usage through introduction of toll-free numbers
for wireless calls.  If United Airlines is willing to pay
for people to call it on wired phones, shouldn't they
be willing to pay for them to call from cell phones?

The arguments above suggest that the main role of
3G wireless systems should be to stimulate voice usage.
That is not what the industry is planning, but
the systems that are being developed are flexible
enough so that even if their intended purpose of
providing content is not lucrative, they can still
be used for more voice calls.  The arguments of this
paper predict
that the industry will end up doing this
without planning on it.  However, it would be more
productive for them to think along these lines from
the beginning.  In particular, content, location
based services, and related novel features are probably
best thought of as ways to induce more voice usage, through
making the cell phone more widely useful.
The Japanese i-mode system may foreshadow how
other countries' wireless industries will evolve.
Reportedly, the spending on digital data
transmission (much of it SMS) by i-mode users
is matched by their increased spending on voice
calls.

As a final historical perspective, let us note that
the wired telephone industry did not attain its
current role until it started to encourage usage,
especially social calls.  The fascinating story
of this development is told in [Fischer].
It is also discussed later in this paper.



\section{The role of content}
The general conclusion is that content has been less
important than point-to-point communication in the past,
including the recent past involving the Internet.
Still, the argument that ``content is {\em not} king'' that is presented
here should not be taken to an extreme.  All it says is that
most of the money is in point-to-point communication.
It does not say that content does not dominate in volume of
data.  Historically, as we have noted above,
content has often dominated, and probably dominates now.  (There is
some uncertainty, since there are difficult questions about
measuring the volumes of broadcast communications.)
There are arguments, to be presented later, that in the
future, content will not provide most of the bits traveling
on the Internet.  However, even if that prediction is wrong,
it will not affect the argument, which is about value to
customers, and not about volume.

That content is not king does not mean that content is unimportant
in shaping political or social views.
The attention paid to writers, and the political advertising
on radio and TV, testify to the influence of content.
This also is not a new phenomenon.  Over the centuries,
millions of people based their opinions of Richard III
on Shakespeare's play, just as today millions
base their opinions of John F. Kennedy's assassination 
on Oliver Stone's film. 

The argument about the value of content
says little about the dispute in early 2000 between Disney
and Time Warner over carrying ABC channels on cable TV.
That issue is about division of revenues between content
creation and content distribution.  The argument of this paper is
that the entire content piece of the economy is not all
that large, and its contribution to network costs is
much smaller than that of point-to-point communication.
It does not deal with how the content piece is divided.

Content can be profitable.  Numerous media companies are
doing very well.  Content can also be of value to a network,
even aside from providing traffic for the network to carry.
However, it is probably best to think of content as
either catnip or icing on the cake; something to attract
new users, or enhance user experience.  That is what
broadcast TV programs do for the advertisers who pay
for them.  That may also have been the main role of the
Web and browsers in bringing more people to the Internet.



\section{The future of the Internet}
What the argument that content is not king
does say is that people are willing
to pay far more for point-to-point communication than
for the famed content.  That is likely to be reflected in
what kinds of networks are built, and which companies
succeed.  It inverts the usual ordering of priorities,
making point-to-point communication central, and content
secondary.  The fights over control of movie distribution
may be a distraction from the main business of communication.
As a simple example of what this
may mean in practical terms, most broadband access
links, such as cable modem and DSL ones, are 
designed to be asymmetrical, with higher capacity
on the link to the home than to the network.
The expectation is that these connections will 
be used primarily to pull content to the consumer.
However, if the consumer places much higher value
on personal communication than on content, the
case for symmetrical connections becomes stronger.
That may mean that fiber to the home may be
justified sooner than expected.  In the wireless
arena, it suggests (as is explained in an earlier section)
that for much of the next decade, the
best strategy will be to emphasize regular voice
transmission, supplemented by email and various
low-bandwidth data transfers.  Music and video
services are likely to be delayed until much later.

Before continuing, it is worth considering a basic
issue, namely, what is content?  This word derives from the
Latin ``contentum,'' which means ``that which is contained,''
but this derivation is not very descriptive.
There is no precise definition, but generally content is used
to denote material prepared by professionals to be
used by large numbers of people, material such as
books, newspapers, movies, or sports events.  That is the sense in
which it is used in this work.  In general, content
is distributed by ``mass'' or ``broadcast''
communications systems.  Until a few decades ago, such
services could be distinguished easily from ``point-to-point'' 
(or, more precisely,
``person-to-person'') communications, which included
first class letters and phone calls, and were specific
to the people involved in the transaction.  
These two types of communications were sometimes
combined during distribution, as in the postal system, which
carried both letters and newspapers, in an early example
of ``convergence.''
However, there
was a noticeable distinction in how these two types of
communication were prepared, handled, perceived by the recipients,
and (a point discussed at great length already) in how
much people were willing to pay for them.

During the last few decades, the distinction between
point-to-point and broadcast communication began to
blur.  Computers allowed for the mass preparation of
personalized letters offering credit cards, say.
Answering machines and voice response systems
led to machine-mediated point-to-point communications.
Individuals were able to reach large audiences
through postings to netnews, or, more recently,
through their personal Web pages.  We can expect
this evolution of communications to continue,
and eventually to achieve that convergence 
in which there will be a continuum between
point-to-point and broadcast communication.
However, we are not there yet, and won't be for
a while.

In this work I do not classify information services
such as weather, directory assistance and airline schedules
as content.  Many of the standard phone calls access just
such services, and the Internet is leading to increasing
usage of them.  I also do not classify most of ecommerce
as content.  Somebody going to the Godiva Web site
may be exposed to creative work in the ads flashed on
the screen, but is interested in purchasing
a tangible good.  These types of interactions 
will flourish on the Internet, and some will be merging
with content, but they are more typical of the
standard point-to-point communications. 




\section{Rates of technological change}
One of the main lessons from the history of communications
is that technologies are often adopted rapidly, but seldom
at the astronomical rates that popular imagination associates
with the Internet.  This applies even to the Internet, where change tends to
be less rapid than is often thought.  Browsers were adopted
rapidly.  The first informal release of Mosaic took place 
in the spring of 1993, and in under two years, the majority
of Internet traffic was Web-related.  However, that was
an exception.  Other changes have been slower.
Just consider Internet telephony, introduced
back in 1995.  It is finally beginning to have a noticeable
effect, but it is far from dominant.  As another example,
Amazon.com has had a striking impact on perceptions of
ecommerce.  Yet after more than 6 years, less than
10\% of book sales take place online, and Amazon.com's
investors are learning the virtues of patience.  ``Internet time''
is a myth.  In general,
the time a new technology takes
to become widespread has not changed much in the last half century.
\begin{quote}
A modern maxim says:  ``People tend to overestimate what can be
done in one year and to underestimate what can be done in five
or ten years.''

\hspace*{+3in}(footnote on p.~17 of [Licklider]) 
\end{quote}
Even technologies with compelling advantages tend to take
a decade to dominate markets.  Fax machines
took about 10 years, 
from the introduction of the first
inexpensive models until they became ubiquitous.
Cell phones, one of the fastest growing industries,
have taken about 15 years to reach their present level.
Cable TV has taken over three decades
to reach about 60\% of U.S. households. 
Music CDs and more recently DVDs show similar patterns,
taking on the order of a decade to reach dominance.
For more examples and a discussion of rates of change, see [Odlyzko1].
Aside from the unusually rapid 
ascendency of the browser-Web combination, fast change is usually
associated with the presence of forcing agents.  These can be either
governments or a small number of key decision makers who
can shift an industry's direction.
An example of such forcing agents are the
information technology managers at large banks and
other enterprises.  When they decided that mainframes
were obsolete, they did so over a short period of time,
and this led to a catastrophic decline in IBM's fortunes.
A transition of voice phone traffic from circuit switched
transmission to the Internet might occur rapidly for just
this reason.
The carriers might be able to implement it rapidly, since it could
be done essentially invisibly to the end users, and the
decisions would need to be made by only a few people.  

The decade-long diffusion periods listed above for
consumer goods and services are due to
the inertia of the millions of people who have to
individually decide to adopt a new technology.
Most new products and services are in that category.
Sociological changes are even slower,
taking a generation or two.  
Normal change, with a simple shift in technology that
offers serious advantages over older, more established
competitor (as with CDs over vinyl records, which
provided higher quality sound reproduction, or cell
phones, which offered mobility, even at the cost
of sound quality), takes on the order of a decade.




\section{Content in the future}
The speed with which new technologies diffuse has
a direct relevance for the question of whether content
might be king of the Internet.  It is possible
to make a case that even if content is not king now,
it might be king in the future, when convergence does
occur.  Some evidence for this can be derived from
the comparison of cable TV and cell phone industries.
Their revenues and growth rates were cited as demonstrating
that point-to-point communication is more important
than content.  However, there is another way to look 
at the data.  As was mentioned, about a third of
the cable TV revenues go to pay for content.  
What that means is that two thirds pay for the network.
(According to some reports, carriers receive
up to 90\% of the revenues from some content,
such as hard-core pornography pay-per-view
movies.)
If convergence moves delivery of most of the content 
to the Internet, and transport grabs two thirds of
the total revenues from content, then the network
will get a huge new source of revenue.
Total content spending in the U.S. is comparable
to that on the phone system, so two thirds of that 
would make a huge difference to network financing.
This scenario is not totally implausible,
since the current content distribution system is grossly
inefficient.  Book authors and musicians typically receive in
royalties less than a tenth of the price consumers pay for
their creations.  It is a striking observation that a
participant in Amazon.com's affiliate program can sometimes get
more money from a book sale generated by a link from his
or her home page than the author does from royalties!  
The Internet offers a chance to reduce
some of the inefficiencies of the current system.  For
the current dominant content producers, the real threat
from the Internet is probably less from piracy, and more
from disintermediation.  New producers can come in and,
unburdened by the high overheads and obsolete habits
of established players, can
offer better deals to both the creative talent and the
consumers.

The scenario outlined above, in which Internet transport
grabs the lion's share of revenues from content, is
conceivable, but very unlikely.  One argument 
against this scenario is based on a simple historical observation.
No broadcast medium has ever
been replaced by another;  despite predictions to the
contrary at various times in the past, newspapers
were not killed by radio, nor radio by television.
However, that argument may not be valid.  The Internet
is a disruptive technology, it
does have unprecedented ability to emulate other
delivery mechanisms, and we are already seeing rapid growth
in music delivery on it.  As an example of what
can happen to even the most solid-seeming businesses, just consider the
{\em Encyclopaedia Britannica}.
(Its problems started even in the pre-Internet days, with CD-ROMs.)
In spite of having
the greatest brand name and by far the best content
in the encyclopedia field, it has been floundering,
and has yet to find a viable business model.  Thus
dramatic changes are indeed possible in the electronic environment.
Still, there are other, more substantial,
arguments against the content thesis.

The Internet will surely have a major
impact on the content industries.  However, 
as was discussed above, consumers
are slow to change their behavior.  Even the 
{\em Encyclopaedia Britannica} has had more than a decade
in which to flounder.  Couch potatoes are not
going to abandon their TV sets right away, especially
when computer and cable TV penetrations in the U.S.
are under two thirds of households, and not growing
rapidly.  
Even in the business environment, adoption of new
technologies that require a thorough re-engineering of all
internal processes is slow.  The business-to-consumer dot-coms
have discovered this already, and the business-to-business
ones are in the process of learning.  Although we are living
in the Internet era, fundamental change is not all that much faster
than a century and a half ago.  The adoption of the telegraph
by railroads, discussed in Section 13 of [Odlyzko3], 
did lead to huge efficiency
gains, but it was slow as well.

Slow adoption of new technologies means that
convergence will be spread over a decade
or more, and there will be continuing competition
from traditional media, as well as increasing diversity
of delivery mechanisms for content.    
This may mean that writers and artists
will get a bigger share of the pie.
That appears to have been the trend over the last few
decades, with movie actors and professional 
sport stars increasing their share of the revenues
their work brings in.  It is less certain whether
carriers will manage to improve their share
of the content pie to the same extent.
There will certainly be a shift of revenue
towards broadband services, but content
distribution may not be the largest contributor to it.

The main reason to question whether content will ever make giant contributions
to network costs is that by the time convergence is likely
to occur, at least a decade into the future, content transmission
is likely to be a small fraction of total traffic.  Further,  most
content will probably be distributed as ordinary file transfers, not
in real-time mode.
The various rates of growth that contribute to these predictions
are discussed later.  Right now we note that if these predictions come true,
then it will be hard for networks to charge much for
the transport of content.
High prices could be charged for content
distribution if content made up most of the traffic, or else
if content required special transmission quality (such as that
needed for real-time streaming traffic).  
Since neither of these
conditions is likely to be satisfied, though, content
will probably constitute just some of the huge number of large files, 
many encrypted, that will be flying around the network.
How could carriers pick out the content files for special
pricing?  

Let us next consider the predictions for Internet traffic 
mentioned in the preceding paragraph.
I will treat them briefly,
and refer the reader to [CoffmanO2] for more detail.  
Internet backbone traffic appears to be about doubling each
year.  Further, advances in photonics and additional fiber
deployment appear to allow for
a doubling of network capacity each year for the next decade.
In early 2000, Internet
backbone traffic in the U.S. appeared to be less than a third of 
voice traffic in volume, but is likely to become larger
by about 2002, with the transition point slightly later
for the rest of the world.  However, if voice traffic
were to be packetized, it would almost surely be
compressed, and then its volume would already be less
than that of Internet traffic (at least in the U.S.).
Broadcast TV would still overwhelm the Internet of the year 2000,
but at 100\% annual growth rates, it will not be
too long before there is more than enough capacity
to provide a high quality video channel for every
person on Earth.  This is because bandwidth that is
likely to be required to satisfy any single person's real-time
transmission needs will not be increasing fast.  
  
The versions of Moore's Law that
hold in different industries operate at diverse rates.
Microprocessors are doubling in computing power every
18 to 24 months, while fiber transmission capacity is doubling
every year.  On the other hand, display technology is advancing extremely
slowly.  Broadcast TV resolution has been static for several decades,
and even the planned move to HDTV will require only a modest increase in
bandwidth.  
Thus satisfying the needs for real-time
multimedia transmission will not require much of the
Internet's capacity.

Content is likely to form only a small fraction 
of Internet traffic for reasons explained above.
In addition, real-time delivery of content is
likely to be an even smaller factor, for reasons discussed in
much greater detail in [CoffmanO2].  Transmission
capacity is approximately doubling each year, which is
a much faster rate of improvement than Moore's Law
for semiconductors.  However, hard disk storage capacity
is also about doubling each year.  Furthermore, that
capacity is already huge.  At the beginning
of 2000, the U.S. Internet backbones appeared to be
carrying about 12,000 TB (terabytes) of traffic each
month.  However, the total world hard disk capacity
was 3,000,000 TB.  Thus it would take about
20 years to transmit all the data on those disks
over U.S. Internet backbones.  Nobody proposes to do
that (and why would anyone want to send all the duplicate
copies of Windows 98 around, in any case?), but this
comparison helps in visualizing the technology landscape.
The presence of huge local storage capacity
in local PCs or cable TV setup boxes will make it much
more attractive to send even content as files, not as
real time transmissions.  There will be a growing volume
for real time multimedia traffic, for applications such
as videoconferencing.  However, such applications are likely
to be swamped by ordinary file transfers.  The dominant
mode of operation is likely to be fast (eventually much faster
than real time, but initially often slow) download to local storage, 
fast transfer
to whatever display device one wishes to use (often a
mobile information appliance), and then playback.
That is already the model we see emerging with MP3, Napster,
and TiVo.  The advantages of this model include the ability to
implement it now, before the Internet can be made ready for
real-time streaming media.  It also accommodates
gracefully the forecasted explosive growth in small mobile
devices, which will often have small storage and low
bandwidth over wireless links, and thus will be most
useful if they can get data from local storage.  This model also allows
for easy integration with special hardware for intellectual
property protection.

That real-time multimedia traffic would not dominate the Internet has
been predicted several times in the past.  It is an obvious
conclusion from the rapid increase in traffic.
Already the authors
of [deSolaPITH] noted that in the early 1980s
data traffic was growing much faster than voice communication.
They observed that if that trend continued, eventually
most transmissions would not be seen by human eyes nor heard by
human ears.
In a similar vein, in discussing general digital data volumes in 1997, 
Michael Lesk predicted that
``the  typical piece of information will {\em never} be looked
at by a human being'' [Lesk].
Bill St. Arnaud appears to have been the first one to predict
in the specific context of the Internet that the general
expectations for streaming multimedia domination were unlikely
to come true [StArnaud].
Further arguments were presented in [Odlyzko2].

The huge volume of local storage will surely stimulate
the generation of non-content traffic.  Both corporations
and individuals so far have had 
no difficulty filling their disks
with data.  We can expect this to continue,
although predicting the exact source of that data
is uncertain.
For firms, various databases will likely continue
to proliferate and grow. 
For residential users, pictures are the leading candidates
for filling those disks.
Ease of use, lower cost, and instant
gratification all stimulate use, and digital camera owners
appear to be taking many more pictures than they
ever did with regular film.  
The same electronic technology that is producing
better disks and processors is also producing better
cameras.  Historically, it appears that
privately taken pictures have traditionally been
the dominant source of data.
An interesting accounting of all the information stored
in the world in 1997 by Michael Lesk [Lesk]
found that home photographs were the dominant component.
(For a more complete and up-to-date accounting of information,
see [LymanV]].)
They contributed about 500,000 TB each year (even when one assumes
that each picture
is stored as a modest 10 KB JPEG file).
By comparison,
all the texts in the Library of Congress amounted to around 20 TB, while
the graphics and music in that collection came to about 3,000 TB.
Thus even this great library contained less than 1\% of the world's
information.
(The publicly accessible Web pages currently contain a few tens
of terabytes, just a few percent of what the Library of
Congress has, but comparable to the text collections in that
library.)

An obvious comment to the estimates above is that
the purpose of a library is to select the most valuable
material, and that most of those photographs contributing
to the 500,000 TB are of no interest to most people.
That is true, but that does not stop those pictures
from being taken, and it will not stop an explosion
in volumes of data collected this way in the future.
A few pictures or video clips will turn out to be
of great interest, in spite of amateur production.
Just think of the Zapruder film of the JFK assassination,
or the Rodney King video.  More importantly, many of
the pictures being taken are of interest, or
might be of potential interest, to at least
one person.  Most of the world will have no interest
in a picture of your newborn baby, but your mother
will cherish it.  Similarly, in the future you will
be taking digital video clips of your children and
sending at least some of them to your mother.
Many of the video shots will intentionally be made
with the hope of that nobody will want to see them,
as with security
monitors.  (Note that some of the earliest applications
of miniature taperecorders and video cameras has been
to snoop on child care providers.  There are obvious
privacy implications of current and future camera technologies that 
are not pursued here, but are discussed in [Garfinkel], for
example.)

Other examples of data that may be filling our disks
are suggested by the entry in Table 1 for sporting goods.
Spending in this area comes to about half of consumer spending on content,
showing how highly these products are valued.
One can easily imagine future generations of body
and equipment sensors that would record precisely all
details of a player's movements in tennis, say.
These details would then be fed into systems that would 
analyze the motions, compare them with previous
games, and produce high quality graphical displays
to help improve the player's game.  There is practically
no bound on the amount of data that could be generated
this way.

The data that will be generated is likely to be shared
using programs descended from Napster.  Email and the Web
may not be flexible enough.
Napster is currently attracting huge attention 
because of the threat it poses to conventional music
distribution channels.  However, that may turn to be
less important than its ability to facilitate sharing of files.
Napster itself is
too limited, as it is designed to handle just MP3 music files, and is also
centralized.  Yet it has already inspired creation
of tools such as Gnutella, which are much more general
and decentralized.  Given the growth of local storage,
and the increasing availability of tools to fill that
storage with video clips and other material, it is
possible that tools like Gnutella may become more important
to the Internet than the Web.




\section{Value of social interactions}
The discussion above is futurology.  We cannot be certain
how the Internet will evolve.  However, history teaches
us several lessons.
One is that the growing storage
and communication capacities will be used, often in 
unexpected ways.  (For a careful study of the many early predictions
about the future of the telephone, and the actual evolution of that service,
see [deSolaP1, deSolaP2], for example.)  Another important lesson is that 
the value of the myriad social interactions has often been
underestimated.
Only a tiny fraction of the information passing through
communications systems has ever been
high quality scholarly knowledge.
Even in more prosaic transmissions, we have moved
from Samuel Morse's solemn ``What hath God
wrought?'' to Alexander Graham Bell's utilitarian
``Mr. Watson, come here,  I want you,'' to the 
banal ``How was your lunch?'' that is so common today.
The volume of communication has
increased, the importance of a typical message
has decreased, and the attention we pay to such
a typical message has decreased.  However, the
aggregate value of all these exchanges has
increased.

Sociability
was frequently dismissed as idle gossip, and especially
in the early days of the telephone, was actively discouraged.
For example, a 1909 study of telephone service
commissioned by the city of Chicago
advocated measured rate service as a way to reduce
``useless calls'' [JacksonCW].
Yet the most successful communication technologies, the mail
and the telephone, 
reached their full potential
only when they embraced sociability and those ``useless calls'' 
as their goal [Fischer].
That seemingly idle chit-chat not only provided
direct revenues, but it encouraged the diffusion of
the corresponding technology, and made it more useful
for commercial and other applications.  Such social
interaction frequently function to grease
the wheels of commerce.  

This work is based on a more extensive
study [Odlyzko3] of the development of the
communications infrastructure from the point of view of
the user.  Usually an infrastructure is noted for being
unnoticed; it is simply there, something we come to rely
upon, do not have to think much about, and are horribly
inconvenienced when it malfunctions.  Electricity, water, mail,
and the phone are excellent examples.  Yet they all took
much effort to reach this stage.  The key failing of the
telegraph was that it
never became a true infrastructure component.  It was
a revolutionary technology, the ``Victorian Internet,''
as one writer has called it [Standage], but it was
too cumbersome and too expensive to attract much usage,
and in particular never carried much of that ``useless''
social traffic that pushed the mail and the telephone
to their eminent positions.





\section{Conclusions}
Although social uses are important to the the telephone
industry, a glance at Table 1 shows that most of the
revenues come from businesses.  Household spending on
phone service brings in only about a third of the total
revenues.  (The figures for total revenues, \$256 billion
in 1997, and consumer spending, \$85 billion, come
from different sources.  It is possible that consumers
spend somewhat more, especially for cell phones, than
is reported in the \$85 billion figure.  However, even
if one makes the most likely adjustments, it still appears
that business spending on telephony is far larger than that
of households.)  That has been the historical trend, and
many communication services, including the phone, were 
initially devoted almost totally to business uses.
Traditionally, commercial users have subsidized
residential ones.  Sometimes this was done involuntarily, as in higher
rates dictated by carriers or by government regulators,
and sometimes voluntarily, as in paying for toll-free 800 numbers.
It appears probable that similar subsidies will also
play a large role on the Internet.  (That is also why
toll-free numbers for wireless calls may be very important.)
We may very well end up
with a system in which the largest monetary contribution will
come from commercial users, the second largest for households
paying for point-to-point communication, and the smallest
by the transport component of charges for content.

The value of a broadcast network is usually regarded as
proportional to the number of users in it.  On the
other hand, a point-to-point communication network
is often said, by Metcalfe's Law, to have value proportional to the
square of the number of member.  This then leads to
the conclusion that eventually, once a single network
like the Internet reaches a large enough size,
point-to-point communications will provide much
higher value than broadcast.  There are
some problems with this argument.  (See [Odlyzko3] for
detailed arguments.)  In particular, 
Metcalfe's Law does not reflect
properly several other important factors that go into
determining the value of a network.
However, the general thrust of the argument and the conclusion
are valid.  Certainly all the historical evidence
cited throughout this work supports
the conclusion that connectivity (or point-to-point communication)
is what matters the most.

Since connectivity matters the most, and voice usage in
cellular systems is low,
the main function of 3G wireless systems is likely to be
in stimulating more voice calls.  Content data services are likely
to function primarily as enticements to induce more voice
usage.  True wireless broadband data access is likely to
have to wait until 4G systems arrive, at which time the
potential for increased voice usage is likely to be exhausted.

General connectivity is likely to lead to demands for
symmetrical links on the Internet.  Hence fiber to the
home may be needed sooner than is generally expected.

Whether content is king or not has direct relevance
for the question of whether the Internet will continue
to be an open network, or whether it will be balkanized.
If content were to dominate, then the Internet would
be primarily a broadcast network.  With value proportional
to the number of users, there would be few inherent
advantages to an open network.  The sum of the values of
several completely or partially separate networks would
be the same as of a unified network.  On the
other hand, if point-to-point communications were to dominate,
and if Metcalfe's Law were to hold, 
there would be strong economic incentives
to a unified network without barriers.
This is considered more fully in Section 4 of [Odlyzko3].  The general
conclusion there is that even though Metcalfe's Law is not
fully valid, the incentives to maintain an open network
are likely to be very strong.  This will be largely because
content is not king, and effective point-to-point
communication will demand easy interconnection.

An extreme form of the ``content is king'' position, but 
one that is shared by many people, and not just in the content
industry, was
expressed recently by the head of a major music producer and distributor: 
\begin{quote}
What would the Internet be without ``content?''  It would be a valueless
collection of silent machines with gray screens.  It would be the
electronic equivalent of a marine desert - lovely elements, nice
colors, no life.  It would be nothing.

\hspace*{+3in}[Bronfman]
\end{quote}
The author of this claim is facing the possible collapse of his business model.
Therefore it is natural for him to believe this claim, and to demand 
(in the rest of the speech [Bronfman]) that the Internet be architected
to allow content producers to continue their current mode of operation.
However, while one can admire the poetic language of this claim,
all the evidence of this paper shows the claim itself is wrong.
Content has never been king, it is not king now, and is unlikely
to ever be king.  The Internet has done quite well without content,
and can continue to flourish without it.  
Content will have a place on the Internet, possibly
a substantial place.  However, its place will likely be subordinate
to that of business and personal communication.








{\bf Note:}  For more detailed arguments, data, and references,
see the longer manuscript [Odlyzko3].










\paragraph{Acknowledgements:}
I thank
Frances Cairncross,
Bob Frankston,
Alan Kotok,
Monica Marics,
Mike Noll,
Hal Varian,
and 
Mark Wolfe
for comments and useful information.





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\end{document}
